package com.seaengine.actor.node
{
	import com.seaengine.actor.NPCActor;
	import com.seaengine.actor.anibmp.BaseBmpNodeInfo;
	
	import flash.display.Sprite;
	
	public class CharacterNode extends BaseNode
	{
		
		public function CharacterNode(_actor:NPCActor)
		{
			super(_actor);
		}
		
		/**
		 * 每一帧的处理 
		 * @param _frameInfo
		 * 
		 */
		protected override function doEachFrame(_frameInfo:Object):void
		{
			
			
		}
		
		/**
		 * 一个动作序列播放完后的处理 
		 * @param _info
		 * 
		 */
		override protected function HandleSthWhenFinishALoop(_info:BaseBmpNodeInfo):void
		{
			trace("characterNode.HandleSthWhenFinishALoop()" + m_actor.actorName )
		}
	}
}